7/29/2023 0 Comments Mini metro game![]() You may want this loop running both ways so that passengers arriving at S can go directly to X on one train or directly to Y on a different train. A loop that goes XSYCCTCCC(then back to X) might have a feeder line coming in at the S. If you really need to transfer a lot of passengers from the north to the south (Guangzhou challenge, for example) then you might run all the trains in one direction so that they take people from the north and move them to a transfer point in the south very efficiently, and then the trains might go on a longer wandering loop before they pick up again in the north.Īlternatively, you might run trains in both directions on a loop to ensure that you can serve people most efficiently throughout. With a loop you can run trains clockwise, counter-clockwise, or both. ![]() Sometimes turning your lines into loops can help. There is some kind of route-finding code that will cause passengers to disembark a line and take a "shorter" route to their destination, but in my simplified example above on a loop with trains running both ways, a Triangle passenger will get on an eastbound train from the Square if that's the first train that comes through. If this is a looping line with all trains going the same way, then the passenger will get on the first train no matter which way it runs because it's his only option. He will wait for a train going east, since it heads directly to a C. So for example in an CTSCTTT line, if a passenger heading to C shows up on the S, he is not getting on a train going West. It's usually easy to get either the C or T passengers off of trains before arriving at the hub by going through a C or a T before hitting the hub.Ī passenger will never go East if the station they want is closer going West (unless the trains on the line ONLY run East, which can only happen on looping lines). Generally you'll find the starting S to be a pretty useful hub. If the hub itself is an S, then those S passengers will disappear. If the hub itself is a C, then you're just going to offload all the S and XYZ passengers there, who are going to wait for a transfer train. You want people getting off at hub stations and disappearing. Use unique or rare stations as hubs rather than C or T when possible. Do you have some that are running empty? Why? Can you rework a station/transfer points to fix it? Occasionally pause and look at your trains. Maybe you are using the X as a hub, and people transfer to the Y, but if there are way more Y passengers in the network, make the Y the hub and have them transfer to the X instead. Then check that you are optimized for that. It's not like + is always popular, but in each game have a look to see what special most passengers are heading for. I'm not certain of this, but it seems that some specials are far more popular than others in any given game. (See comments about loop routes down below for more on this) So if Blue and Red line both go to X, then a person on Blue Line heading to X who arrives at an intersection with the Red Line will stay on Blue Line if it has fewer stops on its way to X, but they will transfer to Red Line if it goes to X more directly. Essentially, people will take the route with the fewest number of stops. Force them to do this where you want it done and where you can optimize things. Where they get off and how they transfer is within your control. A person on Blue line trying to get to the Diamond will get off to transfer if the Blue line doesn't go to the Diamond. They are destinations, and people will travel across your network to get to them. Even if you have to zigzag a line quite badly to get from CCCT to CCTC, do it. If you can make it CCTC instead, then many passengers will get off at the T, and you (might) have room to pick up at the 3rd C. A train going through CCCT is going to be full by the time it gets to the third C, because people at C stations NEVER want to go to another C. I'll post in revisions, so when I change stuff I'll add a V1: or V2: type tag in front.Īlternate station types along a line as much as possible. I might say "there are Z passengers building up as the S", which means there are a bunch of Z symbols piling up on the Square station, showing you that there are lots of people at the Square that want to go to the Z (be it Diamond, Plus, whatever).ĮDIT: as I learn and receive feedback I'm going to update this. I also talk about "T passengers" or "X passengers" - I'm referring to their destination. I just use X Y and Z to denote unique special stations, they don't really mean any one special in particular. I'm using S,C,T to denote Square, Circle, Triangle and then X,Y,Z for Special stations. Here's what I've learned over the last two weeks of playing pretty obsessively.
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